Borderlands: The Pre-Sequel
The Next Episode Of The Borderlands: The Pre-Sequel Behind The Scenes Series Is Out And Covers All The Ins And Outs Of The Playable Characters
It’s been another month and it is time to continue the fun of the Borderlands: The Pre-Sequel behind the scenes looks. So far we have been able to see how the two teams have been able to work together over the great distance and then a little bit on the new mechanics for the game. All the boring stuff for Borderlands: The Pre-Sequel right? Now we get to dive in with a look at all of the playable characters for The Pre-Sequel as well as all of the cool little features each of them are bringing to this new game.
I won’t go into too many details as that will be part of the fun of watching this behind the scenes video but I will spoil a bit. Most of the focus up until now has seemed to be on Athena in terms of special mechanics. At least that is how I’ve always seen it here. Now we get to see that Wilhelm will be starting off as 100% flesh and bones and through his character and level progression all of the cool mechanical stuff will get added on. Thus ending in the way that we all remember him the first and last time we encounter the character.
Nisha also looks to have the most badass of all of the special abilities to date. I don’t want to explain that one out and ruin the fun of seeing it just below with the Claptrap disco ball. Yes, Claptrap has an awesome disco ball attack/buff/whatever-you-want-to-call-it in the mix of Borderlands: The Pre-Sequel. All because the President of Gearbox wanted to play as the little clunk bucket.
The wait is going to be torturous until October 14th when Borderlands: The Pre-Sequel squares off with The Evil Within for video game superiority. Too many awesome games now.
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