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A new developer diary for Clive Barker’s Hellraiser: Revival is here and it shows us how this is not going to be just a rehash of #Hellraiser of the past
With so much lore to dig from to bring Clive Barker’s #HellraiserGame: Revival, it would have been easy to just to give us all a retelling of what we have seen over the past few decades. I am sure that has crossed the minds of everyone after seeing the original announcement. Thankfully, it looks as if Saber Interactive is making it truly known that it is not going to be the case. Sure, the game will have a few things to be expected to make it feel like it is a Hellraiser story, but in the latest developer diary we have for the game, it looks as if they are making sure it is going to sit on its own when it lands on the #PS5, #XboxSeriesX|S, and #PC. Just as we have seen with many of the movies, books, and graphic novels since it was first brought into our world. Let us have a look at how that is going to be here.
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Enter into the world of The Boys with the gameplay for #TheBoys: Trigger Warning, which is on the way to VR very soon
The fight against all of the Supes out there is coming to a virtual experience, with the upcoming title The Boys: #TriggerWarning. Something that I know a lot of people haven’t been aware of, even though it is the first real time the IP has made its way into the video game space. All with ARVORE building the virtual space, all based on the TV show, bringing in some of the acting talent to help out, and placing us all in the virtual world to experience it all. Yes, this is a VR title to give us that experience, and just before the final season of The Boys starts to play out. As long as you have a Meta Quest #VR headset or the #PSVR2 hardware before or after March 26th, when the game fully launches.
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Have your first look at 007 First Light with Nvidia’s Path Tracing turned on to see just how great #007FirstLight could look
It is time to move away from who will be in 007 First Light and take a look at how the game is going to look. Specifically, it is how the game is going to look on PC if you are able to run the latest that is out there from Nvidia. Not a terrible thing, but worth noting when it comes to what you are about to see from IO Interactive here, as the #PS5, #XboxSeriesX|S, and #Switch2 most likely will not see the same results. Not that 007 First Light looks bad in the first place. It’s just that here we get to see how the new path tracing and DLSS 4.5 will change things up a bit for the #PC crowd. Just on the visual side, and nothing massively to worry about, just in case you were wondering how it is going to all play out. #EarnTheNumber
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One more classic Invincible character is on the roster and we are getting an open beta for #InvincibleVS very soon
In another move to give us a character we were all certain was going to be in #Invincible VS, we have the announcement that Allen The Alien is going to be on the roster for the game. This is the sixteenth character, with two more to be announced by Quarter Up and Skybound Games. Given that the game is still hitting the #PS5, #XboxSeriesX|S, and #PC on April 30th, there is still a lot of time to get those out there. For now, let us focus on Allen and what this will bring for Invincible VS. Not just as a character, but this all comes with the announcement that there will be an open beta for the game on all platforms as well. A double punch of info here.
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After a year of waiting, South Of Midnight is heading to a few other consoles and offers up the same haunted fun #SouthOfMidnight had before
It has been a year since South Of Midnight landed on the #XboxSeriesX|S and #PC, with many wondering if the game was going to stay as a console exclusive forever. The game was made by Compulsion Games with Xbox publishing it, so it did seem like it was going to stick to platforms that Microsoft controlled. Thankfully, it only seemed that way, and we live in a world where they all want to grab more money and maybe make other gamers glad. Even if it is a little down the line. All of that is to say, South Of Midnight will be launching on the #PS5 and #Switch2 on March 31th. Only a year later, but still it is making it over there for those who only have one specific way to play their video games out there, or if they have a strong preference for it all.
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See how Control Resonant is taking us all a bit further than the original #Control allowed us all to go before
We have been inside The Oldest House quite a bit before, and #ControlResonant aims to take us all outside of that setting. This is all something many would know just from playing the first game, and from what Remedy has shown off during all of the videos we have had since the game was first revealed. Not to mention, we will be playing as the brother and captive character we saw in Control, so it does make sense that they are going out of their way to give us a new setting for the game. As long as it holds up, I think many of us will enjoy it all on the #PS5, #XboxSeriesX|S, and #PC. Which means we need to have a look at how they are taking us out of that setting and giving us something new. That is where the latest behind-the-scenes video for the game comes in. It is all about taking us to a new area, along with the how and why we are doing all of that. Let us dig right in.
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Get ready to join the adventure of The Occultist, as we have a final release date set down for #TheOccultist
It was starting to feel as if we were going to have to wait forever when it came to The Occultist landing on the #PS5, #XboxSeriesX|S, and #PC. We have had a whole lot of fun looks and teases for the game from DALOAR up to now, along with a lot of behind-the-scenes looks at the game. Now, it looks as if the game is ready to hit the streets, and Daedalic Entertainment is ready to ship it out to us all over the place. Not just ready, but ready very soon with The Occultist having a full release on all of those platforms on April 8th. Just about one more month of waiting, and we will get to see what the Godstone has behind its walls.