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New gameplay for Control Resonant is out there to help us see how things will be shifting about in the world of #Control
With all of the new threats out there in #ControlResonant, it makes sense that we are going to need a few new ways to handle things out there. Not to mention, since Dylan is a bit different than Jesse, it would make sense that Remedy shifted things around for the character to help Dylan feel truly different than we have had in the world of Control up to now. Even if they did try a few things before with other spin-off titles, that is a whole different story. Here, though, we have a new look at the gameplay for the game and how things will be different and potentially better when the game lands on the #PS5, #XboxSeriesX|S, and #PC later in 2026. Let us have a look.
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New pre-order bonuses for Directive 8020 are out there, along with an official release date for #Directive8020
It looks like we have a lot more fun for Directive 8020 on the way to us all if we are opting to pre-order the game on the #PS5, #XboxSeriesX|S, or #PC. Well, fun might not be the best word to use there, unless you are huge on modding your character’s fits and looks long the way. It seems that Supermassive Games has some new things in the mix that link us right back into #TheDarkPictures if we so choose to throw down the money for Directive 8020 before May 12th. Oh yeah, that is now the official release date for the game, after all the delays and pushes we have had to endure up until now. So, there is that great news if you are not into cosmetics and collectibles in your digital games.
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The launch for chapter 5 of Poppy Playtime has launched on the PC, and we can see where #PoppyPlaytime: Chapter 5 will take the story
All of the ARH stuff, and hype is finally coming to a close for the #PC gamers out there, with the launch of Poppy Playtime: Chapter 5 finally here. There is still no date on when all of the console gamers will get their chance with the game, but I am sure Mob Entertainment is working hard on that as I type all of these words. You will just need to dodge all of the spoilers out there if you have to wait. Then again, knowing the Poppy Playtime community a bit, you’ll most likely just hop into all of the story speculation and lore as you wait, then experience it all personally when it is ported over. There truly is no more waiting in this world, and we all need that instant gratification, don’t we? No shame, but it is a bit telling with the world; each day it gets worse.
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Kena is back in action, with the announcement of the sequel, #KenaScarsOfKosmora on the way to the PS5 and PC
It looks like we are finally getting a sequel to a title that I thought was only going to be a one and done from Ember Lab, but here we are with the announcement for #Kena: Scars Of Kosmora. A true sequel to the title on the way to the #PS5 and #PC this year that aims to bring back the action, adventure, and combat that helped win so many awards from before. Not only that, but it looks like the amazing animation and art style that Kena: Bridge Of Spirits brought to us will be back. Just with the characters and world aged up and ready to put everything we learned from before to the true test again. It truly is an amazing bit of art that was out there, and I had a feeling it was only a matter of time before we had more to experience.
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The John Wick Ip lives on with a new #JohnWickGame announced and bringing us all a true feeling of being in the films
The surprises keep on coming out there, even if this is a title that many have been looking for since it became a hit a long time ago, but a new #JohnWick Game is on the way to us all. A new one and coming from Saber Interactive, who has been having a solid run at games based around film and other IPs out there. That is not a slam; they truly do have a formula down that makes up for all of those crummy movie tie-in video games from the past. This one, though, seems to be offering up something that fans have wanted and other John Wick video games have not been able to give us. A bit more to the lore of the world, while also offering up the fluid gun-fu gameplay that will allow us all to feel a little more like the Baba Yaga from the IP. All in a more realistic form than the cartoony stuff we have already had at that.
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The world of Silent Hill is further expanding, with the official reveal we have for #SilentHill: Townfall
What was once just announced as a name is finally here with the full reveal for #SilentHillTownfall. A new entry into the IP to keep it all alive, with Screen Burn taking the IP for a spin and heading further into the world. Not just in terms of sales for the IP on the #PS5 and #PC for Konami, but further into the world than just the lonely little American town. This is not the first time we have seen something like this in Silent Hill, but this one is taking the themes to the other side of the ocean of space and time. Well, more than we are getting a story that is set against Scotland in 1996. So, at least it is close to when we were roaming around the foggy town in the very first title that dropped out there.
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The 00 Programme is back in 007 First Light, with a new look at the story & characters coming to #007FirstLight
With each new update for 007 First Light, it feels like the story is getting further expanded and showing off that it is more than just a reskin of the title that IO Interactive has brought us all many times before. Even if the team has stated they used a lot of that IP to help shape this one, it is truly starting to feel like it’s taking shape and standing on its own, away from Hitman. Even if the DNA of both feels as if they work well with each other. Just that 007 First Light will have a story that’s been built up for decades at this point in different media and with different actors. Which is part of what we have to look at as the story opens up to the start of the 00 Programme again, and we are getting more faces and voices in the mix to bring it all to life. #EarnTheNumber