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Walk into a new bit of the story for Resonance: A Plague Tale Legacy and see how we are going to further expand the world of #APlagueTale
After getting quite a few of the shorter-form videos for #Resonance: A Plague Tale Legacy, we finally have something that has a bit more to offer up to us all. In this instance, it is all about the story that Asobo Studio has been building for the IP that will drive Sophia a bit further into the world. Not that we haven’t had that out there in the first place, but now we have it specifically for the game and not mixed into the various gameplay elements. Even if it all does seem to flow a little outside of the norm when it comes to the world of A Plague Tale. I’m sure it all links in a bit, and now we can get a slight taste of that in the latest video that is out for the game before August 27th.
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Head deeper into The Sinking City, with a brand-new look at the gameplay that #TheSinkingCity 2 will have for us very soon
So much has been going on for #TheSinkingCity2 up to now, and with August 18th just around the corner, we should have a good look at the gameplay that we are going to have in the game. That is what I think, and it also seems that Frogwares is on the same page for this, as we have a nice long video to get us ready for when the game launches on the PS5, Xbox Series X|S, and PC. Not that fans of The Sinking City will not already be familiar with what we are going to have to do, but there are quite a few new fans and those who love Cthulhu out there who might be diving into the IP at this point. Even if it does look as if you will be missing a bit of the context if you are starting with this game and not the harder-to-find one.
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The Day & Night cycle for 1666: Amsterdam is going to be how we survive and explore everything going on in #Amsterdam
Just as we see in so many games out there, #1666Amsterdam is going to have a day and night cycle play out as we explore the world out there. That’s never anything new as it comes to immersion. What many games don’t do, but Panache Digital Games is working it into the gameplay loop to keep things spicy as we head on through the game. Well, more than that, we are going to have to balance the cycle well in this one as we wander the streets of Amsterdam to end the corruption of the Originals who walk the Earth. If that all sounds a little confusing, let’s break it all down with the latest behind-the-scenes video that we have for the game. It really is just a day & night cycle where different gameplay elements need to play out, when you boil it down.
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Another Halloween staple is on the way back to frighten us all on the tram out at #HalloweenHorrorNights this year
The latest terrifying clown that has swept the horror circles is going to be back out at #Halloween Horror Nights this year. Not just in a roaming around the park kind of way, and sadly, not in a specific maze for us to go through in the Universal Parks when things kick off on September 3rd. That feels as if it might be leaving not much else for Art the Clown to do out there, unless you realize that he will be taking over the Terror Tram portion of things out there this year. That way we have many different iterations of the #Terrifier IP to walk through, all as we get new tracks from Ice Nine Kills made just for the experience. It feels like it has been a while since we’ve had a specific through line for the Terror Tram, but this Halloween that’s going to change. #HHN #Obsession
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More of the campaign for Call Of Duty: Modern Warfare 4 is out there, to get us out of a traffic jam in #CallOfDuty
It feels a bit weird to go with it, but it does look as if Call Of Duty: #ModernWarfare4 is going to have its campaign slowly placed on display for us all as we wait for October 16th to hit us all. What we thought was going to be a little taste before Infinity Ward dropped a bigger look at the story mode for the game looks like it is how they are going to feed the Call of Duty fans. A new little vignette for the mode is ready for us to take to the streets and look at. This time, though, it does show how cinematic the campaign is going to feel when we play it all out on the PS5, Xbox Series X|S, Switch 2, and PC. Quite a bit more cinematic than a first-person shooter normally is, but it is hard to tell from the small clips we are currently getting.
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The full version of No More Room In Hell 2 is finally out there, and console gamers can now get in on #NoMoreRoomInHell
After what felt like a forever stint in Early Access, it looks as if #NoMoreRoomInHell2 is finally ready to hit the PS5, Xbox Series X|S, and PC in its final form. Well, more of its 1.0 version form, as it does look as if Torn Banner Studios is going to keep the development going with new things in the future. In this instance, the final form is the 1.0 version of #NMRiH2, which is now out on all of those platforms as you are reading these words. So, if you have been waiting for a new co-op zombie title to dive into, you are now in luck. Along with the best part being that the game has been fully tested, balanced, and also comes with some other little extras if you need to have the biggest and best version of the game right out the gate. Let us all have a look at what is there now.
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A new look at Resonance: A Plague Tale Legacy is out there to show off how Sophia will fight in the world of #APlagueTale
We’ve all seen that Sophia is a strong fighter out there in #Resonance: #APlagueTaleLegacy, and now we get to see how much further that is going to go. Even if it is only in a shorter way before Asobo Studio is ready to drop the game onto the PS5, Xbox Series X|S, and PC. That’s still set for August 27th, so there’s still a bit more time to get something fuller for this, but we’ll take what we can get. Even if this new look does show how lethal and fierce the world of Resonance: A Plague Tale Legacy is going to be for us, and how we’ll also need to use the environments around us to take down the various foes that stand in our way in this new story. Let’s all have a good look at what is on the way.