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A Better Look At Mortal Kombat X’s Mileena, Takeda, & Kung Jin

A Better Look At Mortal Kombat X’s Mileena, Takeda, & Kung Jin

Mortal Kombat X

During the latest Kombat Kast for Mortal Kombat X the variations for Mileena & Takeda were shown off as well as how the Kombat Kollective added to the game

We may have seen and heard of a lot of characters over the last few weeks for Mortal Kombat X but most have not had all of their variations. Luckily that is what the Kombat Kast is for before we get to the full release on April 14th. In this most recent one we had a nice long look at Mileena, Takeda, and Kung Jin in Mortal Kombat X. One is an alum and the others are new for the game. If you are a fan of the franchise you should already know all of this, but none the less we were able to dig right.

Here is a quick breakdown as usual when it comes to the styles we have been getting for Mortal Kombat X. Have a look and dissect while we wait for the rebroadcast of the stream for you late comers to have a full view. We’ll add those in as we can make them available for you. Until then, saying it again, here’s the breakdown for Mortal Kombat X‘s Mileena, Takeda, and Kung Jin.

Mileena

  • Ethereal — Can teleport and go full invisible via sai throws
  • Ravenous — Bite combos with button press extenders and throws with button press extenders
  • Piercing — Gains unique Sai attacks

Mortal Kombat X — Mileena (Ethereal Variation)


Mortal Kombat X — Mileena (Ravenous Variation)


Mortal Kombat X — Mileena (Piercing Variation)

Takeda

  • Shirai Ryu — Gains unique whip attacks and a Quick Phase (teleport)
  • Lasher — Whips become electrically charged and range attacks
  • Ronin — Gains unique attacks with dual plasma swords

Mortal Kombat X — Takeda (Shirai Ryu Variation)


Mortal Kombat X — Takeda (Lasher Variation)


Mortal Kombat X — Takeda (Ronin Variation)

Kung Jin

  • Ancestral — An array of arrow variations and powers for them
  • Bojutsu — An array of Staff variations and powers for them
  • Shaolin — Gains a chakram and various attacks with it

Mortal Kombat X — Kung Jin (Ancestral Variation)


Mortal Kombat X — Kung Jin (Bojutsu Variation)


Mortal Kombat X — Kung Jin (Shaolin Variation)

Surprisingly all of the characters actually feel completely new for the Mortal Kombat franchise. Some feel like NetherRealm is using things they learned and worked well from Injustice. Why not use what has worked well in the past right? Of course they should. I’m talking Green Arrow for those who may still be questioning my comparison. We don’t need more guest stars when we are getting them in general with normal characters in Mortal Kombat X now do we?

In addition to all of that it looks like Mortal Kombat X is also going to be using some of the fan art from the Mortal Kombat Kollective. This would be one of the fan sites that is aimed toward artist of the franchise to share their work. What is cool here is that NetherRealm is using some of this art to add in skins for Mortal Kombat X as well as some of it being hidden through the entire full game. One of which looks to be a Russian inspired Scorpion aptly titled the “kold War” skin for the character. It is a nice little addition and inclusion that all of us should be happy to see.

Mortal Kombat X — Kold War Scorpion

Mortal Kombat X — Kold War Scorpion

So what do you think about all of this for Mortal Kombat X? Are you a member of the Kollective? Let us know everything you think about Mortal Kombat X now in the comments below.

Mortal Kombat X