Alisa: Developer’s Cut
The release date for the console version of the Alisa: Developer’s Cut is now set so more can experience what Alisa offered the world before
More of those throwback games keep on coming out there, and here we go with the Alisa: Developer’s Cut finally making its way over to the PS4, PS5, Xbox One, Xbox Series X|S, and Switch. Well, more making its way over on February 6th when Top Hat Studios will be launching it on the consoles after it having a run on the PC for a bit. All of that said, though, it is time to see just how far back in time Alisa is going to take us with the release. It is another modern title that leans into the 0s look and style of gaming. An era that many have left behind but there is still enough interest for studios and publishers to keep taking us into.
If this is the first you are hearing about Alisa, then let us dive into it a bit. It is a title that takes us back to the classic survival horror style of gameplay from a few decades ago. All while using the pre-rendered backgrounds and low-poly models to help this transportation. All so we can join the titular Alisa, an elite royal agent, who happens to find themselves in a bizarre and old mansion. One filled with all manner of wonder and horror that we will have to help survive to get out. Along with all of the other throwbacks to the retro games that have been out there for a while. Have a look and tell me you do not see the original Resident Evil in the mix of things here.
Alisa: Developer’s Cut — Release Date
Step into the golden age of horror-themed action-adventure games as you enter the shoes of Alisa, a royal agent tasked with tracking a wanted criminal — who finds herself transported and trapped inside a strange Victorian mansion haunted by strange mechanoid dolls. This developer’s cut is the definitive version of the hit, critically acclaimed Alisa.
Elite Royal Agent Alisa — hot on the heels of a notorious thief in a fantastical world somewhat reminiscent of the 1920s — finds herself suddenly whisked away to an old, bizarre, Victorian-style mansion. Now trapped in a world upside down, Alisa must find a way to escape — all the while being haunted by the mansion’s strange, mechanized doll-like inhabitants. Can you survive the dollhouse… and escape with your humanity?
This developer’s cut is the definitive version of the hit, critically acclaimed Alisa.
Features:
- Classic Survival Horror gameplay
- Real Pre-rendered backgrounds and authentic low-poly models
- Currency, items, and outfits with unique player stats boosts
- Weapon load-outs, ranging from a saber to a blunderbuss to an SMG
- A large variety of enemies and locations
- Surprises around every corner!
- A weird sense of humor
- A nostalgic trip to the late 1990s, right down to the voice acting
While I understand the want for some to go back to an era where Alisa would have fit right in, I think I am overusing the 90s as an art style for a game. At least in general as a selling point and not one due to the limits that the team may have. While Alisa looks like it could offer up some fun horror in the mix of it all, I feel like things are going to get lost with the focus of trying to hit that nostalgia factor more than anything. I mean, this has a listing of a bunch of dolls in the house and when everything looks low polygon to get the 90s feel, how are we going to see these dolls differently than our main character here? It will need a killer story that can be understood to make it worth my time and effort.
Have you been waiting for Alisa to come to the consoles or did you dig in when it hit the PC earlier? Do you like the 90s look to the game or will it be hard to get a true experience based on trying to understand what is what out there? Is this more of the nostalgia bait that many are using out there or is it a true artistic choice when we know teams can do much better with the engines? Head down to the comment section to discuss all of this and everything else we have to offer the world out there. If we get more for the Alisa: Developer’s Cut, we will share it all here. Please keep on coming back to see and hear all of that as we march on into the future.
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