Assassin’s Creed Nexus VR
Gameplay for Assassin’s Creed Nexus VR is here along with a set down date for when we will be back into the Assassin’s Creed
Get ready to enter into your own animus this November with the release of Assassin’s Creed Nexus VR. This is the next in the line of expansions that Ubisoft is putting out there to further expand the lore and fun. With some new story written to expand three of the fan-favorite characters from the past of Assassin’s Creed. If you do not want to wait until then, though, we can have a look at some of the gameplay we will get to experience too. As long as you can handle the VR fun and fast-paced movements we will need to take down all of the targets. Buckle up and get ready for now…
Those that missed out on the original announcement for Assassin’s Creed Nexus VR, this title will give us some new elements to the stories of Conner, Cassandra, and Ezio that we never knew before. All while taking us through the motions of being an assassin in the VR space. There will be some parkour, some free climbing, and many new assassinations we will have to perform. All with the other bits of gameplay we have loved in the Assassin’s Creed line from before. Even if it feels like the lurking and stalking might be a little rough to experience in the VR setting. I am sure they are going to try to nail it all here so we can keep the excitement for the IP going after Mirage lands and the next massive title is shown off too.
Assassin’s Creed Nexus VR — Gameplay Reveal
Coming November 16, 2023, on Meta Quest 2, Meta Quest 3, and Meta Quest Pro.
Become the Assassin in Assassin’s Creed Nexus VR. Embody legendary Assassins in an all-new story built exclusively for VR. Parkour and climb freely across open maps as you decide how to achieve the objectives. Use real-world motions with a variety of weapons as you fight reactive enemies. Maneuver stealthily by hiding in the shadows or blending in amongst civilians. Experience the rush of air assassinations and the daunting leap of faith. Innovative VR functionality provides the ultimate immersive experience with best-in-class comfort features to help with vertigo or fear of heights.
When it comes to a game like this here, I am always a little nervous to see how it is going to translate into the VR space. The story of Assassin’s Creed fully lends itself to the technology and then some, but it is hard to imagine how the gameplay will be just as fluid here as it would be in the more general setting. This gameplay does look like it will keep the free-flowing of it all going while not being too nauseating, but this is just the trailer. Given how things in the Assassin’s Creed world can go down, I can also see this being rough for many to experience. Especially as we dive into some of the best stories the IP has offered up to us already. Gods, I want to go back to the Greek setting once more. That will be what has me pulled in here, I know it.
What do you think about this new gameplay we have and will it work well for the Assassin’s Creed IP or is it something that should be left to the story instead? Will it be on the slower and stealthier side of things to combat that nausea most still get in VR or will they have found a way to combat that perfectly? Would you want to see the exploration aspect of the games put into the VR space too or is it all assassinations all the time for you? Slip on into the comments below to discuss all of this and everything else we can offer up for the game. We will have a bit more for Assassin’s Creed Nexus VR as we get closer to the launch, so please keep on checking back for that and much, much more.
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