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Crash Bandicoot N. Sane Trilogy Shows Some Perfect Gameplay For Upstream

Crash Bandicoot N. Sane Trilogy Shows Some Perfect Gameplay For Upstream

Crash Bandicoot N. Sane Trilogy

More gameplay for the Crash Bandicoot N. Sane Trilogy has been given out and we get to see how this Crash Bandicoot remaster changes a few things for the better

Hopefully by now you’ve seen plenty of Crash Bandicoot and played a lot of it as well. It was a bit of a staple over the many years that the franchise has been going and everyone who plays games on the regular should have at least given the franchise a try by now. Then again, if you haven’t then at least you’ll get a chance to when Vicarious Visions brings us the Crash Bandicoot N. Sane Trilogy on June 30th on the PS4. The remaster bundle has been announced for some time now, but I figured I’d make it sound that way for Activision there so they can get a little more hype thrown their way for the bundle.

Then why are we here? Well, we have some new remastered gameplay to look at for the Crash Bandicoot N. Sane Trilogy today to whet out whistles with to get us even more hyped for the release date. Nothing better than gameplay to do that; well at least until there is a demo or a showcasing for the games to get hands on with. Those are even better tools to judge with. But that is not what we have and not what you are getting for now. Just another level played through and shown off from the first Crash Bandicoot but it does have a few interesting things mixed in; even if you’ve played the level forward and backward over the many years.

Crash Bandicoot N. Sane Trilogy — Upstream


See Crash master the river dance in today’s play through of Upstream, the fifth level of Crash Bandicoot in the N. Sane Trilogy.

It is interesting to remember that the original Crash Bandicoot did not use an analog stick for movement and that is something that would have to be addressed in the remaster. For all you young-in’s out there, the PS1 only had a D-Pad when the original game launched and that is how we had to navigate even though the whole game world looked and played in a 3D space. It looks like Vicarious Visions has done it well without losing much in the process but I’m going to guess that was not the most difficult part of making the Crash Bandicoot N. Sane Trilogy. More or less just a slight road bump so that players didn’t fly all over the screen with the DS4.

What do you think of the Crash Bandicoot N. Sane Trilogy so far and has the nostalgia kicked in yet? DO you think that they will make the games feel new and refreshed enough to get another purchase out of you? Will this remaster be your first run at the franchise and what does Activision need to do to secure your purchase? Let us know in the comments and discuss. For more on the Crash Bandicoot N. Sane Trilogy and its upgrades, be sure to stick around here on the site. We’ll keep bringing you all the little bits that we can as we head toward June 30th.

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