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New Gameplay Is Full Steam Ahead For Choo-Choo Charles

New Gameplay Is Full Steam Ahead For Choo-Choo Charles

Choo-Choo Charles

A bit of new gameplay or Choo-Choo Charles is here to offer up a few more of the various gameplay elements Choo-Choo Charles will house

Here we go with a whole lot of new gameplay for Choo-Choo Charles to better help us all understand what is going on with the game. This is the title that Two Star Games let loose out there a bit ago that had a horrifying train hunting us down while we are making a getaway on our own train. It seemed like a basic concept and looked horrifying the first time around, but it looks as if there is much more going on under the hood of Choo-Choo Charles that will mix up the gameplay and add further into the horror of it all. Things like us having to face off with the monstrosity on our own to name just one of the new things that could go on in the game if we are not smart about it all.

There is no doubt that Choo-Choo Charles will keep all of that frantic “on-rails” shooter aspect mixed in, but that seems to only be part of the end game and survival aspect for when Charles is out there. To truly be able to take down this train and upgrade our own, we will need to venture out into the world and complete various quests that the denizens offer up. This will also place us at odds with random cultists that want to feed Charles in the mix too. To be able to bring the monster down, though, we will need to find various glowing gems to summon Charles out so we can get into the final gunfight that the trailers for Choo-Choo Charles have already shown us. The preferred way to bring him down, as the following shows how horrible the fight will be if we are caught out there while Charles is stalking the area. Yes, Charles will be always on the prowl when we do what we need to in the game. Even more terror is to be had now…

Choo-Choo Charles — Gameplay


Check out the gameplay trailer for Choo-Choo Charles which aired during Day of the Devs as part of Summer Game Fest. The producer Gavin Eisenbeisz from Two Star Games tells us more about various mechanics and more for Choo Choo Charles.

Were you hoping to see all of these other elements mixed in for Choo-Choo Charles or was it already too intense for you with just the firefights? Will there be more to the game than just finding the three orbs out there or will this be a short title with a whole lot of replay to the mix? How deep do you think the stealth mechanics will go or will there be a lot of running and dodging more than anything? Feel free to let us all know what you are thinking down in the comments and then feel free to discuss it all. When we have more for Choo-Choo Charles, you know it will be up on the site for you. Please keep checking in for all of that and everything else that we will have to offer up out there.

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