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Out Of The Shadows Stalks The New Ghost Recon: Breakpoint

Out Of The Shadows Stalks The New Ghost Recon: Breakpoint

Ghost Recon: Breakpoint

The next in the Ghost Recon franchise is announced with Ghost Recon: Breakpoint and a lot of gameplay to show off for us

Get ready for the next not-so-big surprise as we have the full announcement for Ghost Recon: Breakpoint here to keep the series rolling and all of you looking for a new Tom Clancy game happy. Did you honestly think that Ubisoft was not going to put this title out? Most likely not, but nonetheless, we are here to have a look at Ghost Recon: Breakpoint in all of its glory to see how the game could look and just what it could be bringing for us all to experience. It looks damn impressive, but I have a feeling this could just be what PC gamers get to see and not the PS4 and Xbox One crowd when all is said and done.

The first little bit we have here for this Ghost Recon title is the announcement that definitely paints the game in an extremely pretty light. Most of which look to be pre-rendered footage, so do not take that as the game looks pretty just yet. Just that it looks like the world and game will be expanding out a bit and your squad will have all kinds of fun adventures to survive. Even if Ghost Recon: Breakpoint looks to be going down the same rabbit hole other shooter titles have gone over the years. Including getting a TV and Film star to be in the game. Have a look to see just what and whom I may be speaking of.

Ghost Recon: Breakpoint — Announce


Ubisoft has announced Tom Clancy’s Ghost Recon: Breakpoint, the latest instalment in the Tom Clancy’s Ghost Recon franchise. The game will be available on October 4th 2019 on the Xbox One family of devices including the Xbox One X, PlayStation 4 computer entertainment system, and Windows PC. After successfully rebooting the Ghost Recon formula with Tom Clancy’s Ghost Recon Wildlands, Ubisoft Paris has created an entirely new adventure, putting players back in the boots of the Ghosts, an Elite US Special Operations Unit, but this time they are stranded behind enemy lines, facing their toughest enemy to date.

Tom Clancy’s Ghost Recon: Breakpoint is a military shooter set in a diverse and hostile open world. The game will be playable solo or in up to four-player co-op. Players will discover Auroa, a mysterious island where the most technically advanced facilities meet wild and untamed nature. Home to tech giant, Skell Technology, Auroa has fallen into the wrong hands and all contact has been lost.

The Wolves, a lethal ex-US Military unit of former Ghosts gone rogue, have taken over the island. Led by Nomad’s ex-brother-in-arms, Lt. Colonel Cole D. Walker, portrayed by Jon Bernthal, they have reprogrammed Skell’s drones into killing machines and are ready to use them, no matter the casualties. Nomad and the Ghosts are sent in on a recon mission, but their helicopters are shot down. Injured, without support, and hunted down, players will live an intense military experience as they fight to survive, take down the Wolves and regain control of Auroa.

Steep slopes, accumulating injuries, and fatigue are new challenges for players to tackle as they test their survival skills in the varied terrains of Auroa. To overcome adversity, players will enjoy total freedom to accomplish their missions and have plenty of tactical options and tools at their disposal, including a set of new military features. They will be able to carry enemies and teammates’ bodies, blend into their environment with prone camo and set up camp with teammates in the bivouac to manage equipment, change classes, and fine-tune their strategies.

They will also be able to choose among thousands of customization combinations to create their perfect Ghost, and keep their character and progression through the game, in both the main campaign and Player-versus-Player (PvP), available at launch.

Now that we have the initial flash out of the way, here we go with some actual gameplay for Ghost Recon: Breakpoint. Again, take it with some salt as the visuals are damn impressive, but we have seen time and time again how this can change at launch. Ignoring all of that, it looks like we will have our team again doing some missions and saving some lives in some of the more over-the-top methods I have seen in a while. Moving from stealth to wild firefight at the blink of an eye. Why they would bring along a shooter that does not use silenced weapons on missions as we see here is beyond me. It still looks rather impressive though.

In an interesting twist for the Ghost Recon franchise, it looks like Ubisoft is also working on extending the game out further past launch as we have seen with many of their titles as of late. This looks to be in both the paid and free post-launch content they are so well known for and includes a new type of endgame content in the way of Raids. What this actually will be in Ghost Recon: Breakpoint is a mystery, but do note it is coming along with all of the other goodies you can currently pre-order before the October 4th release date.

Ghost Recon: Breakpoint — Gameplay Walkthrough


Tom Clancy’s Ghost Recon: Breakpoint will include a robust post-launch content support plan, with regular updates after launch. New story arcs, classes and features will be continuously added, and for the first time in a Ghost Recon game, a new type of endgame content: Raids.

Additionally, Ubisoft announced the Gold, Ultimate and Wolves Collector’s Editions of Tom Clancy’s Ghost Recon: Breakpoint as well as the standalone Ubicollectibles figurine of Nomad:

  • The Gold Edition will include the base game and the Year 1 Pass.
  • The Ultimate Edition will include the base game, the Year 1 Pass and the Ultimate Pack.
  • The Wolves Collector’s Edition will include the base game, the Year 1 Pass, the Ultimate Pack, a Ubicollectibles high-end figurine of Lt. Colonel Cole D. Walker, a Steelbook, exclusive lithographs, Walker’s dog tag, and a waterproof map of Auroa as well as the soundtrack.
  • The standalone Ubicollectibles figurine of Nomad is available for preorder on the Ubisoft store.

Fans who purchase the Gold, Ultimate, or Collector’s Editions will have access to the game up to three days early. Fans who pre-order Tom Clancy’s Ghost Recon: Breakpoint will receive access to the Ghost Recon: Breakpoint Beta closer to launch, as well as the Sentinel Corp. pack which includes exclusive gear.

Did you expect to see another Ghost Recon at this point or will it become like many of the other franchises out there with a predictable cycle? Do you think the visuals we see here will be about what we get at launch or will that suffer the same fate as other projects? How well do you think the post-launch content will hold up and will we ever see an end to this practice in gaming? Let us all know down in the comments and then feel free to discuss. When we have more for Ghost Recon: Breakpoint, we will share it all here. Just be sure to keep checking on the site to make sure you do not miss out.

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