Dying Light
Dying Light has been pushed back a few months now to better improve core aspects of the game.
I could have sworn that Dying Light looked to be nearing the end of its development road. Even back when I first saw the demo at E3 last year the game seriously looked like it could have made an October 2013 release date if Techland and Warner Bros. truly pushed. Obviously they did not and now it would seem that is a good thing as even under the normal development cycle has left things wanting. Specifically in the area of the open world and natural movement.
Now we get to look forward to a better Dying Light this coming February. It does really make me question a bit more on what I saw in the demos and video before. Like I said, Dying Light looked close to done. Now it feels like there were just little sections pulled out and polished just to promote the game and impress. So was all of what we saw just a prototype of maybe 20 minutes of Dying Light and not just a part of the full game? Seems that way now.
Here is the full release for you to read to try and understand what is going on with Dying Light now.
Dear Gamers, We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015. Since this means Dying Light will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision. When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready. We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first. The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile. Finally, we would like to thank our publishing partner, Warner Bros. Interactive Entertainment, which fully supports our decision. It’s a real pleasure to work in an environment where quality is universally accepted as the top priority. We believe that this is the only way to make truly incredible games. We also have an additional announcement for you: starting next month at E3 2014, we’ll be telling you much more about all the exciting features and different aspects of Dying Light. Stay tuned! – Dying Light Team |
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