Six Days In Fallujah
Six Days In Fallujah will be offering us all procedural maps and neighborhoods to add extra realism to this version of Fallujah
Those thinking that Six Days In Fallujah is going to be another shooter that will just be using some real-world settings will soon be wrong on that assumption here. A new gameplay element from Highwire Games is listed for the game that will add an extra level of realism to the game maps that we generally do not see. It looks as if all of the buildings and neighborhoods in this version of Fallujah will be procedurally generated to keep things fresh and the same level of uncertainty that would truly be out there in the unfamiliar environments. This will upset those that like to memorize and camp out in their usual style of gameplay when it comes to shooters.
This is to bring us more of the same feeling that these soldiers had when moving into buildings to clear while looking for hostiles in Fallujah. While not a horror game, it will also add that extra level of terror as we move and clear as there will not be any memorization of the maps. That is as long as Six Days In Fallujah does have a massive number of variations in the world. The following video does make it look like there could be a whole lot of options but if the buildings are not too large it could feel rote after a while. I know I am excited and interested to see how this will work in the game setting or if it will be a turn-off to those that like the cheat that we do not get in the real world of it all.
Six Days In Fallujah — Procedural Architecture
To simulate the uncertainty and danger of urban combat, Highwire Games and Victura invested more than three years building technologies that allow a modern game engine to assemble every room in every building procedurally, along with the dynamic AI and sound systems needed to support game environments that do not remain static.
In Six Days In Fallujah, every map is a new map, so players never know what to expect. While mission objectives and events are consistent with the true stories, every scenario becomes a unique experience each time players restart, ensuring no game ever plays the same way twice.
Do you think this will make Six Days In Fallujah feel much more realistic or will it be a mechanic that will upset gamers in general? How many variations do you think we will get to see with the size of the structures and will we see any that look and feel the same? Do you think this will add to the intensity of it all or will it be something that makes things too rough for the casual player? Let us all know down in the comments and then feel free to discuss it all as you wish. We will share everything we can for Six Days In Fallujah as we get it. Please keep coming back for all of that and much more.
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