Spider-Man
We have a new look at how the action for Spider-Man was set up and captured as well as a timeline on when all of the DLC for Spider-Man will come at us
It looks like we have a one-two punch worth of updates here for Spider-Man just over a week out from its launch on the PS4. One is a bit of a behind the scenes look at how Insomniac Games set up all of the action for the game, including that massive Raft fight from E3, and the other bit is to tell us when we can expect all of that DLC after September 7th. If you were worried that you were going to have to wait a long time after completing Spider-Man‘s main story, then you will be glad to know that we will be deep in the webs of the DLC almost as fast as the game is coming up. Almost…
To kick things off here, we have a look at the motion capture and storyboarding techniques the studio used when trying to recapture the fun and feel of Spider-Man in the game. Not only the main character but all of the villains and other characters we will be interacting with during it all. What is interesting here is how they focused on each of the main characters in their own way to make sure that they “popped” just as well as they do in the Spider-Man comics. It would be a shame to miss the mark on that after nailing down what looks to be like every other facet of the game we are looking for. Have a look at it here and see if you get the exact same feeling as I do.
Spider-Man — Action Sequence Breakdown
Go behind the action of Spider-Man, only on PlayStation, with some of the creative minds of the game!
Now that we have seen the “how Spider-Man was made” portion of all of this, it is time to define when we will be able to expand our game a bit more. Or in the case of the first bit of DLC, be able to play with something that will be in the background of the core game. The first bit of DLC is poised to drop on October 23rd and will focus on Black Cat. Apparently, she is doing stuff in the background of the core Spider-Man game that Peter will not be able to focus on until after the main mission is done. Or until that date when Insomniac Games releases it all. From there we will need to wait until November and then December to get the rest of the DLC packages and my guess is that they will be about a month spread out too.
The first chapter of Marvel’s Spider-Man: The City That Never Sleeps is Marvel’s Spider-Man: The Heist, and it will be released on October 23. As you play the base game, you’ll realize that Felicia Hardy, aka Black Cat, is back in town and she’s leaving clues around town to toy with Spider-Man. In Marvel’s Spider-Man: The Heist, she finally reveals herself. Featuring new missions and challenges, as well as a brand new faction of enemies and three additional suits to unlock, you won’t want to miss it.
In addition, we’re also excited to share the full release calendar for the second and third installments of the Marvel’s Spider-Man: City That Never Sleeps:
- October 23: Marvel’s Spider-Man: The Heist
- November 2018: Marvel’s Spider-Man: Turf Wars
- December 2018: Marvel’s Spider-Man: Silver Lining
What do you think about how they took to designing the action of Spider-Man here? Do you think it is a better idea to do it all in 3D instead of true storyboarding or would that have been a waste of time? Are you glad to see that all of the DLC will be hitting us about the same time as all of the other large Holiday season games or do you just want to focus on this game for now? Let us and the world out there know what you are thinking down in the comments and then feel free to discuss. Given that Spider-Man will be hitting us in about a week, I doubt there will be much more to see. If there is, we will have it up on the site for you. Just be sure to keep checking back in for all of that.
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