The release date for Rotten Flesh is now set with Rotten Flesh coming in just a few weeks from now on the PC
If you want to have a horror experience where you need to find your dog in the wild, get ready to see Rotten Flesh land on the PC very soon. The release date for this interesting title from Steelkrill Studio is now set for January 21st so we can go through this horrifying experience of losing our dog while also mixing in some interesting new gameplay mechanics. That being that we can actually call out for our dog in Rotten Flesh and get a response from the game. That or maybe the random cosmic horrors that are also stalking the darkness out there in the game. All to show what we will do for our best friend who has gone missing in a terrible world.
Yes, this means that Rotten Flesh will have us shouting into our game’s microphone to get a call back from our virtual dog in the game. Something that we will need to do so we can try to find our little buddy while navigating the PSX-era visuals in the mix. Not the first time that a game has used the microphone to have some reaction in the game, but a nice little twist on the “Marco Polo” kind of gameplay in a video game. Even if it would make sense in Rotten Flesh that our dog would come running to us, most likely, than trying to lure us deeper into the area and other horrors out there. We would not have a game at that point, so I guess we will need to suspend some disbelief when it comes to all of this.
Rotten Flesh — Release Date
Steelkrill Studio the creators of the popular horror games The Backrooms 1998 and Trenches — have a new game coming soon called Rotten Flesh. It is a cosmic horror game where you have to find your lost dog by shouting his name “ROY” on your microphone in order to find him. Roy, the good boy he is, will actually respond back to you by barking so you can find him. That means, if he is near and you shout his name he will respond back to your voice!
- Weapon System: Find weapons to protect yourself and fight your way.
- Microphone Input: Shout for “ROY” on your microphone to call for your dog, if he is close Roy will bark back. However, your dog is not the only one down these tunnels.
- Terrifying Story: Venture the terrifying and disturbing sewers and tunnels that were supposedly occupied by a leading cult. Discover secrets and find your dog, Roy.
- PSX Gameplay: PSX style graphics combined with cosmic horror that will leave players with hair up their skin.
- Puzzle Solving: Find clues, solve puzzles, and try to advance to the next objectives.
- Survival elements with a full inventory system, objectives, clue-findings, and tools to help you in escaping.
- Puzzles to solve, mysteries to uncover. Use your mind to overcome obstacles that you will find in your way.
- Stealth System: Try and sneak through the terrifying enemies that can only be seen by scanning them.
- Hiding System: Hide from the enemies under tables, while trying to stay quiet as they can hear you from your microphone when you are in hiding mode.
- Gut Wrecking Moments: Walking on broken glass can make noises that the enemy may hear, same as moving crates or knocking over objects. all these things can give away your position. Try to evade them or use them to your advantage.
- Inventory Management: Find supplies, upgrades, health packs, and more items that will be vital for your survival.
I am a fan of seeing new mechanics in video games and am excited to see how this will work in Rotten Flesh. Given that the dog’s name is Roy, I have a feeling that it will react well, but I am curious about how clear it has to be said in the game. That or if it is too basic of a name the game will register you shouting when you are not. Seeing as there are some cosmic horrors hunting us in Rotten Flesh too, I can see that causing a few game-over screens when we are just trying to be silent. Thankfully, it will only be a few weeks from now that we will get to see just how it all functions. I am sure that there have been many kinks ironed out for this one already.
Does the premise for Rotten Flesh sell you or will the fact that there is a dog in danger have you holding off? How close do you think we will need to be to call out for the dog or will it be generalized voice recognition? Will it also pick up all other audio to help the game hunt us or will it only be when we call out for our dog? Take to the comment section to discuss all of this and everything else we have to share with the world out there. If we have more to offer up for Rotten Flesh, we will try to share it all here. Please keep on checking back for those updates and many others that we will have soon.